If disabled, the Component will stop enacting its behavior.
ReadonlyisReturns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.
ReadonlysceneThe SceneObject this component is on.
ReadonlyuniqueRemove all bones on the skin.
Destroys the component.
Returns the SceneObject the component is attached to.
Get all the bone names on the skin.
Returns the Transform this component is attached to.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Associate the Scene Object bone with boneName
Represents skinning data for rigged meshes. See also: MeshVisual.
See
Used By: MeshShape#skin, RenderMeshVisual#setSkin