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    Class Skin

    Represents skinning data for rigged meshes. See also: MeshVisual.

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If disabled, the Component will stop enacting its behavior.

    true
    
    isBeingDestroyed: boolean

    Returns true if this Component is currently being destroyed. Becomes true as soon as destruction begins via Component#destroy or destruction of its owning SceneObject, before any OnDestroyEvent callbacks fire.

    Lens Scripting Version 364

    if (!script.isBeingDestroyed) {
    // Component is still fully alive
    }
    isEnabledInHierarchy: boolean

    Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.

    sceneObject: SceneObject

    The SceneObject this component is on.

    uniqueIdentifier: string

    Lens Scripting Version 176

    Methods

    • Remove all bones on the skin.

      Returns void

      Lens Scripting Version 266

    • Destroys the component.

      Returns void

    • Get the bone on the skin.

      Parameters

      • boneName: string

      Returns SceneObject

      Lens Scripting Version 266

    • Get all the bone names on the skin.

      Returns string[]

      Lens Scripting Version 266

    • Returns the name of this object's type.

      Returns string

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean

    • Associate the Scene Object bone with boneName

      Parameters

      Returns void

      Lens Scripting Version 266