The depth (in centimeters) of the tolerance zone behind the plane. Interactions are still detected when the hand accidentally pushes through the plane, up to this distance.
The depth (in centimeters) of the near-field interaction zone along the plane's local Z axis. A hand within this distance in front of the plane uses near-field targeting; beyond it, standard far-field ray targeting applies. Exiting the zone uses a slightly larger threshold than entering to prevent flickering at the boundary.
Local-space offset of the plane. Allows positioning the effective interaction plane relative to the host SceneObject.
The depth (in centimeters) of the physical interaction zone in front of the plane. Within this distance, physical interactions (poke and direct pinch) are enabled. Exiting the zone uses a slightly larger threshold than entering to prevent flickering at the boundary.
The size of the interaction plane along the local X and Y axes. Defines the rectangular area of the plane where hand interactions are detected. Larger values create a bigger interactive surface area.
The targeting visual shown while an interactor targets this InteractionPlane.
Options supplied when registering an interaction plane.
Since
Lens Scripting Version 375
Snap OS
Example