This is the color of the outline when triggered.
Generic object accessible by other instances of ScriptComponent. Use this object to store references to properties and methods that need to be accessible from other ScriptComponents.
If disabled, the Component will stop enacting its behavior.
This is the color of the outline when hovered.
Returns true if this Component is currently being destroyed. Becomes true as soon as
destruction begins via Component#destroy or destruction of its owning SceneObject,
before any OnDestroyEvent callbacks fire.
Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.
These are the meshes that will be outlined on pinch/hover.
This is the thickness of the outline.
The SceneObject this component is on.
This is the material that will provide the mesh outline.
ReadonlyupdateThe relative execution order of this script's lifecycle callbacks
(onStart, onUpdate, onLateUpdate, etc.) among all scripts in the Lens.
Scripts with a smaller updateOrder run before scripts with a larger
updateOrder. Reflects the updateOrder set on the attached
ScriptAsset. Defaults to 0.
Adds a new SceneEvent, triggered by eventType events, to the ScriptComponent.
Destroys the component.
Returns the list of SceneEvents referenced by this ScriptComponent.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
StaticgetReturns the fully-qualified JavaScript type name for this class (for example, "Component.Camera"). This is a static accessor (no instance required) and returns the same value as the instance getTypeName().
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Removes a previously added SceneEvent from the ScriptComponent.
This class provides visual feedback by adding an outline to mesh visuals when they are hovered or pinched. It allows customization of the outline color, thickness, and target meshes.