ReadonlyapiGeneric object accessible by other instances of ScriptComponent. Use this object to store references to properties and methods that need to be accessible from other ScriptComponents.
Enable debug rendering for cursors (cone collider, center ray, and closest-point helpers)
If disabled, the Component will stop enacting its behavior.
ReadonlyisReturns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.
ReadonlysceneThe SceneObject this component is on.
ReadonlyuniqueAdds a new SceneEvent, triggered by eventType events, to the ScriptComponent.
Destroys the component.
The interactor to get the cursor for
the InteractorCursor for the requested interactor, or null if it doesn't exist
Gets the InteractorCursor for a specified input type
The InteractorInputType to get the cursor for
the InteractorCursor for the requested InteractorInputType, or null if it doesn't exist
Gets the InteractorCursor for a specified interactor
The interactor to get the cursor for
the InteractorCursor for the requested interactor, or null if it doesn't exist
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
StaticgetReturns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Removes a previously added SceneEvent from the ScriptComponent.
This class manages the creation and retrieval of InteractorCursor instances for interactors. It initializes cursors for all interactors on awake and provides methods to get cursors by interactor or input type.