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    Provides raycasting functionality for hand interactions.

    In near-field mode, uses velocity-based pinch intent detection to stabilize the locus:

    • Detects pinch intent by watching closing velocity while pinch strength is low
    • Caches locus offset from palm center at intent detection
    • Smoothly blends between cached and dynamic locus based on pinch strength
    • Cached offset follows hand translation while staying stable during pinch

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    Properties

    raycast: RaycastProxy = ...

    Accessors

    • get drawDebug(): boolean

      Returns boolean

    • set drawDebug(enabled: boolean): void

      Enable/disable debug visualization of locus points

      Parameters

      • enabled: boolean

      Returns void

    Methods

    • Returns whether the ray provider is an usable state or not (for instance, hands are not tracked)

      Returns boolean

    • Reset function that can be called for instance when hands are not tracked to reset inner logics

      Returns void