Used with LookAtComponent to set the "up" vector when determining rotation.
Used By: LookAtComponent#worldUpVector
// Set the LookAtComponent's WorldUpVector to SceneY// @input Component.LookAtComponent lookAtComponentscript.lookAtComponent.worldUpVector = LookAtComponent.WorldUpVector.SceneY; Copy
// Set the LookAtComponent's WorldUpVector to SceneY// @input Component.LookAtComponent lookAtComponentscript.lookAtComponent.worldUpVector = LookAtComponent.WorldUpVector.SceneY;
Current object's X vector
Current object's Y vector
Current object's Z vector
Scene's X vector
Scene's Y vector
Scene's Z vector
Target object's X vector
Target object's Y vector
Target object's Z vector
Used with LookAtComponent to set the "up" vector when determining rotation.
See
Used By: LookAtComponent#worldUpVector
Example