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    How an interactor can target an Interactable, as a bitmask of interaction methods. Combine bits with | (for example Direct | Poke); DirectIndirect and All are provided combinations. Assign the value to SpecsInteractionModule.InteractableOptions#targetingMode. None disables targeting.

    Lens Scripting Version 375

    const options = new SpecsInteractionModule.InteractableOptions();
    options.targetingMode =
    SpecsInteractionModule.TargetingMode.Indirect | SpecsInteractionModule.TargetingMode.Poke;
    interaction.registerInteractable(script.getSceneObject(), [collider], options);
    Index

    Enumeration Members

    All: number

    Convenience combination of all methods (Direct, Indirect, and Poke).

    Lens Scripting Version 375

    Direct: number

    Close pinch interactions where a hand directly touches the Interactable.

    Lens Scripting Version 375

    DirectIndirect: number

    Convenience combination of Direct and Indirect.

    Lens Scripting Version 375

    Indirect: number

    Interactions from a distance with raycasting.

    Lens Scripting Version 375

    None: number

    Cannot be targeted.

    Lens Scripting Version 375

    Poke: number

    Finger poking interactions.

    Lens Scripting Version 375