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    Class DepthStencilRenderTargetProvider

    Access to a Depth Stencil Render Target that can output depth and stencil values from a Camera in Depth24/Stencil8 format.

    Hierarchy (View Summary)

    Index

    Properties

    clearDepthValue: number

    Float value in range [0.0..1.0] used in depth buffer clear operation in "CustomValue" mode.

    1
    
    clearStencilValue: number

    Unsigned int value in range [0..0xFF] used in stencil buffer clear operation in "CustomValue" mode.

    0
    
    depthClearOption: DepthClearOption

    Depth buffer clear option. "None" - depth buffer clear operation will be skipped. "CustomValue" - depth buffer will be cleared by "clearDepthValue" property value. "CustomTexture" - depth buffer will be cleared by texture from "inputTexture" property, if "inputTexture" is null then depth clear option will fallback to "CustomValue" mode.

    Lens Scripting Version 152

    DepthClearOption.None
    
    inputTexture: Texture

    Texture with Depth24_Stencil8 format. Depth24 part used in depth clear operation in "CustomTexture" mode.

    Lens Scripting Version 152

    null
    
    maskTexture: Texture

    Texture with Depth24_Stencil8 format. Stencil8 part used in stencil clear operation in "CustomTexture" mode.

    Lens Scripting Version 152

    null
    
    mipmapsEnabled: boolean

    Enable mipmaps on the current render target.

    Lens Scripting Version 314

    false
    
    outputResolution: number

    The ouput resolution of the current render target.

    Lens Scripting Version 314

    DepthStencilRenderTargetProvider.OutputResolution.Custom
    
    resolution: vec2

    Custom render target resolution, this property will use if the "outputResolution" property is a "Custom".

    Lens Scripting Version 152

    (0, 0)
    
    stencilClearOption: StencilClearOption

    Stencil buffer clear option. "None" - stencil buffer clear operation will be skipped. "CustomValue" - stencil buffer will be cleared by "clearStencilValue" property value. "CustomTexture" - stencil buffer will be cleared by texture from "maskTexture" property, if "maskTexture" is null then the stencil clear option will fallback to "CustomValue" mode.

    Lens Scripting Version 152

    StencilClearOption.None
    

    Methods

    • Returns the texture's aspect ratio, which is calculated as width / height.

      Returns number

    • Returns the width of the texture in pixels.

      Returns number

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean