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    Class FaceInsetVisual

    Provides a 2D visual of a section of a tracked face, such as Mouth, Nose, etc.

    Face Inset guide.

    // Sets the face inset to use the left eye
    var faceInset = script.getSceneObject().getFirstComponent("Component.FaceInsetVisual");
    faceInset.faceRegion = FaceInsetRegion.LeftEye;

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If disabled, the Component will stop enacting its behavior.

    true
    
    extentsTarget: ScreenTransform

    When a ScreenTransform is present on this SceneObject, and extentsTarget is a child of this SceneObject, extentsTarget will be repositioned to match the exact area this MeshVisual is being rendered. Very useful for Image and Text components.

    null
    
    faceIndex: number

    The index of the face this FaceInsetVisual uses.

    0
    
    faceRegion: string

    The region of the face this FaceInsetVisual draws.

    "mouth"
    
    flipX: boolean

    Flips the drawn face region horizontally if enabled.

    false
    
    flipY: boolean

    Flips the drawn face region vertically if enabled.

    false
    
    horizontalAlignment: HorizontalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode.

    HorizontalAlignment.Center
    
    innerBorderRadius: number

    The amount of alpha fading applied from the border of the face inset inward. This value must be in the range 0-1.

    0.2
    
    isBeingDestroyed: boolean

    Returns true if this Component is currently being destroyed. Becomes true as soon as destruction begins via Component#destroy or destruction of its owning SceneObject, before any OnDestroyEvent callbacks fire.

    Lens Scripting Version 364

    if (!script.isBeingDestroyed) {
    // Component is still fully alive
    }
    isEnabledInHierarchy: boolean

    Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.

    mainMaterial: Material

    Returns the first Material.

    Lens Scripting Version 304

    null
    
    mainPass: Pass

    Returns the mainPass of the mainMaterial.

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    null
    
    mainPassOverrides: PassPropertyOverrides

    Overrides the mainPass on the material, without affecting other visuals referencing the same material.

    Lens Scripting Version 304

    materials: Material[]

    Get the array of materials used by the MaterialMeshVisual.

    Lens Scripting Version 304

    []
    
    meshShadowMode: MeshShadowMode

    None = 0, Caster = 1, Receiver = 2

    MeshShadowMode.None
    
    outerBorderRadius: number

    The amount of alpha fading applied from the border of the face inset outward. This value must be in the range 0-1.

    0.8
    
    pivot: vec2

    The pivot point in UV space used when scaling and positioning the face region within the inset. Values are typically in the range [0,1] for each component.

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    (0, 0)
    
    propertyOverrides: PropertyOverrides

    Overrides the property on the material, without affecting other visuals referencing the same material.

    Lens Scripting Version 304

    renderOrder: number

    The order in which the visual should be rendered.

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    0
    
    sceneObject: SceneObject

    The SceneObject this component is on.

    shadowColor: vec4

    Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.

    (1, 1, 1, 1)
    
    shadowDensity: number

    Density of shadows cast by this MeshVisual.

    1
    
    sourceScale: vec2

    The x and y scaling used to draw the face region. Think of scaling as meaning how many times the face region could fit into the drawing area. Higher values will zoom away from the face region, and lower values will zoom into it. The normal, unzoomed scaling value is (1,1).

    (1, 1)
    
    stretchMode: StretchMode

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.

    StretchMode.Stretch
    
    subdivisionsCount: number

    Determines the quality of the face inset's borders. A higher value means better looking borders but lower performance. This value must be greater than 10 and less than 100.

    64
    

    The tracking context this effect is being applied to.

    Lens Scripting Version 309

    null
    
    trackingStatus: TrackingStatus

    Access to the TrackingStatus for this Component. Can be used to check if tracking is available and subscribe to events for status changes.

    uniqueIdentifier: string

    Lens Scripting Version 176

    verticalAlignment: VerticalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode.

    VerticalAlignment.Center
    

    Methods

    • Returns the number of Materials used for rendering.

      Returns number

      Lens Scripting Version 304

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Range maximum of the local-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

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    • Range minimum of the local-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

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    • Sets the order of this Visual in the render queue.

      Parameters

      • value: number

      Returns void

    • Projects screen positions from camera's view onto the mesh's UVs. If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.

      Parameters

      Returns void

    • Range maximum of the world-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156

    • Range minimum of the world-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156