Lens Scripting API
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    Class FaceStretchVisual

    Used to apply deformation effects to specific regions of a tracked face.

    Face Stretch features can be added to a FaceStretchVisual through the Inspector panel in Lens Studio.

    // Changes the intensity of the first face stretch feature
    //@input Component.FaceStretchVisual faceStretch
    var feature = "Feature0";
    var intensity = 2.0;

    script.faceStretch.setFeatureWeight(feature, intensity);

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If disabled, the Component will stop enacting its behavior.

    extentsTarget: ScreenTransform

    When a ScreenTransform is present on this SceneObject, and extentsTarget is a child of this SceneObject, extentsTarget will be repositioned to match the exact area this MeshVisual is being rendered. Very useful for Image and Text components.

    faceIndex: number

    The index of the face the stretch will be applied to.

    horizontalAlignment: HorizontalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode.

    isEnabledInHierarchy: boolean

    Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.

    meshShadowMode: MeshShadowMode

    None = 0, Caster = 1, Receiver = 2

    renderOrder: number

    The order in which the visual should be rendered.

    sceneObject: SceneObject

    The SceneObject this component is on.

    shadowColor: vec4

    Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.

    shadowDensity: number

    Density of shadows cast by this MeshVisual.

    stretchMode: StretchMode

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.

    The tracking context this effect is being applied to.

    uniqueIdentifier: string
    verticalAlignment: VerticalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode.

    Methods

    • Add a feature to the face stretch effect.

      Parameters

      • name: string

      Returns void

    • Remove all features from the face stretch effect.

      Returns void

    • Get an array of all the feature names on the face stretch effect.

      Returns string[]

    • Returns the weight of the face stretch feature named feature.

      Parameters

      • feature: string

      Returns number

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean

    • Remove a feature from the face stretch effect.

      Parameters

      • name: string

      Returns void

    • Sets the weight of the face stretch feature named feature to intensity. The intensity must be greater than -0.5 and less than 2.

      Parameters

      • feature: string
      • intensity: number

      Returns void

    • Sets the order of this Visual in the render queue.

      Parameters

      • value: number

      Returns void

    • Projects screen positions from camera's view onto the mesh's UVs. If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.

      Parameters

      Returns void

    • Update the points on the provided face stretch feature.

      Parameters

      Returns void