Preparing search index...

    Class PostEffectVisual

    Uses an input color lookup table image to adjust the coloring of the Lens.

    // Sets the post effects texture to a custom texture in script and sets the color to red
    //@input Component.PostEffectVisual postEffect
    //@input Asset.Texture texture

    script.postEffect.mainPass.baseTex = script.texture;
    script.postEffect.mainPass.baseColor = new vec4(1.0,0.0,0.0,1.0);

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If disabled, the Component will stop enacting its behavior.

    true
    
    extentsTarget: ScreenTransform

    When a ScreenTransform is present on this SceneObject, and extentsTarget is a child of this SceneObject, extentsTarget will be repositioned to match the exact area this MeshVisual is being rendered. Very useful for Image and Text components.

    null
    
    horizontalAlignment: HorizontalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode.

    HorizontalAlignment.Center
    
    isBeingDestroyed: boolean

    Returns true if this Component is currently being destroyed. Becomes true as soon as destruction begins via Component#destroy or destruction of its owning SceneObject, before any OnDestroyEvent callbacks fire.

    Lens Scripting Version 364

    if (!script.isBeingDestroyed) {
    // Component is still fully alive
    }
    isEnabledInHierarchy: boolean

    Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.

    mainMaterial: Material

    Returns the first Material.

    Lens Scripting Version 304

    null
    
    mainPass: Pass

    Returns the mainPass of the mainMaterial.

    Lens Scripting Version 304

    null
    
    mainPassOverrides: PassPropertyOverrides

    Overrides the mainPass on the material, without affecting other visuals referencing the same material.

    Lens Scripting Version 304

    materials: Material[]

    Get the array of materials used by the MaterialMeshVisual.

    Lens Scripting Version 304

    []
    
    meshShadowMode: MeshShadowMode

    None = 0, Caster = 1, Receiver = 2

    MeshShadowMode.None
    
    propertyOverrides: PropertyOverrides

    Overrides the property on the material, without affecting other visuals referencing the same material.

    Lens Scripting Version 304

    renderOrder: number

    The order in which the visual should be rendered.

    Lens Scripting Version 323

    0
    
    sceneObject: SceneObject

    The SceneObject this component is on.

    shadowColor: vec4

    Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.

    (1, 1, 1, 1)
    
    shadowDensity: number

    Density of shadows cast by this MeshVisual.

    1
    
    stretchMode: StretchMode

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.

    StretchMode.Stretch
    
    uniqueIdentifier: string

    Lens Scripting Version 176

    verticalAlignment: VerticalAlignment

    When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode.

    VerticalAlignment.Center
    

    Methods

    • Returns the number of Materials used for rendering.

      Returns number

      Lens Scripting Version 304

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Range maximum of the local-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156

    • Range minimum of the local-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156

    • Sets the order of this Visual in the render queue.

      Parameters

      • value: number

      Returns void

    • Projects screen positions from camera's view onto the mesh's UVs. If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.

      Parameters

      Returns void

    • Range maximum of the world-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156

    • Range minimum of the world-space axis-aligned bounding box (AABB) of the visual.

      Returns vec3

      Lens Scripting Version 156