If mode is set to TextFillMode.Solid, this will be used as the solid color used in drawing.
If mode is set to TextFillMode.Texture, this will be used as the color tint over the texture.
Controls which drawing method is used. Can switch between Texture mode (for drawing using a tiled texture) or Solid mode (for drawing a solid color).
If mode is set to TextFillMode.Texture, this will be used as the texture asset used in drawing.
If mode is set to TextFillMode.Texture, this defines what type of stretching is used when the
Texture's aspect ratio doesn't match the drawing area's aspect ratio.
If mode is set to TextFillMode.Texture, this defines how many times the texture will tile across its drawing zone.
If mode is set to TextFillMode.Texture, this defines what area should be used for tiling the texture.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Fill settings used by several text related classes.
Used in Text's
textFillproperty, DropshadowSettings'fillproperty, and OutlineSettings'fillproperty.See
Used By: BackgroundSettings#fill, DropshadowSettings#fill, OutlineSettings#fill, Text#textFill
Example