ReadonlyfeedbacksReturns a PassWrapper containing all feedback passes in a VFX asset
When useFixedDeltaTime is true, this value is used for Delta Time for the asset.
When Mesh is selected as a Geometry Type in the VFX Output Container, the system will render particles using this mesh, otherwise particles will be rendered as quads. Refer to the Custom Mesh Emitter built-in asset as a starting point when working with custom meshes.
The name of the Asset in Lens Studio.
ReadonlyoutputsReturns a PassWrapper containing all output passes in a VFX asset
A multiplier on the delta time for this VFX Asset. If useFixedDeltaTime is true, Component Time += fixedDeltaTime * playRate, otherwise Component Time += fixedDeltaTime * playRate.
ReadonlypropertiesControls properties for the VFXAsset. Any scriptable properties on a VFX Graph will automatically become properties of this Properties class. For example, if the VFX Graph defines a variable named baseColor, a script would be able to access that property as vfxAsset.properties.baseColor.
ReadonlysimulationsReturns a PassWrapper containing all simulation passes in a VFX asset
ReadonlyuniqueToggles the use of fixedDeltaTime for Component Time accumulation and particle simulation. When false, the real delta time of the Lens is used.
Clones the VFX asset and returns a copy.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Defines a VFX to use with VFXComponent.
See