The VFXAsset that describes the VFX simulation.
Sets the size of the Culling Bounds bounding box When non zero, overrides the static Culling Bounds dimensions from the VFX graph
Enables or disables emission logic for emitters on this component.
If disabled, the Component will stop enacting its behavior.
When a ScreenTransform is present on this SceneObject,
and extentsTarget is a child of this SceneObject, extentsTarget will be repositioned to match the exact
area this MeshVisual is being rendered. Very useful for Image and Text components.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode.
ReadonlyisReturns true if this Component is currently being destroyed. Becomes true as soon as
destruction begins via Component#destroy or destruction of its owning SceneObject,
before any OnDestroyEvent callbacks fire.
ReadonlyisReturns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.
None = 0, Caster = 1, Receiver = 2
When true, stops the VFX simulation by setting delta time to 0.
The order in which the visual should be rendered.
ReadonlysceneThe SceneObject this component is on.
Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.
Density of shadows cast by this MeshVisual.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.
ReadonlyuniqueWhen a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode.
Sets the world space center of the Culling Bounds for frustum culling.
Destroys the component.
Returns the order of this Visual in the render queue.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Range maximum of the local-space axis-aligned bounding box (AABB) of the visual.
Range minimum of the local-space axis-aligned bounding box (AABB) of the visual.
Sets the order of this Visual in the render queue.
Projects screen positions from camera's view onto the mesh's UVs.
If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.
Range maximum of the world-space axis-aligned bounding box (AABB) of the visual.
Range minimum of the world-space axis-aligned bounding box (AABB) of the visual.
Renders VFXAsset in scene.