Nodes > Main
Environment Sample
Returns the color of the environment map light given a direction and mipmap level (LOD).
Interpolate
Shifts data from the vertex shader to the pixel shader, which can save computation time.
PBR ( Lighting )
Uses Physically Based Rendering (PBR) to calculate a lighting based color output.
Pack
Packs one or more float values into an 8-bit vector. This is meant to be used with the Unpack node, which can unpack the vector back to the original values. Useful for storing high precision values in a Render Target.
Ray Tracing Global Illumination
Sample Ray Tracing Global Illumination texture and return Ray Tracing Global Illumination raw value.
Ray Tracing Reflections
Sample Ray Tracing Reflections texture and return Ray Tracing Reflections raw value.
Sample Mesh Data Texture
This node samples mesh attributes (Position, Normal, Velocity, and Mesh UV) from a texture atlas created by the Mesh Data Texture Custom Component.
Shader
The final output of the shader.
UnPack
Unpacks an 8-bit vector into one or more float values. This is meant to be used with the Pack node, which can create a packed vector. Useful for reading high precision values stored in a Render Target.