WorldDepthTextureProviderstringLocationAssetvec3AnchorModule.Anchor): PromisestringstringAnchorModule.AnchorSessionOptions): PromiseAnchorModule.AnchorTypestringstringAnchorModule.AnchorScope.Privatestringnumberstringevent1PromisePromisePromisemat4): AnchorModule.WorldAnchorAnchorModule.Anchor): Promisestringstring): PromiseAnchorModule.Anchor, options: AnchorModule.SaveOptions): PromisestringstringnumbernumbernumbernumbernumberAnchorModule.AnchorScope.PrivatestringstringAnimatedTextureFileProvidernumbernumbernumbernumberstringbooleanbooleanbooleanbooleanbooleanbooleanvoidnumber): voidnumber, offset: number): voidnumber, loops: number): voidvoid(animatedTexture: AnimatedTextureFileProvider) => void): voidvoidIntStepAnimationTrackKeyFramedstring): AnimationLayerstringstring): voidstring, animationLayerPtr: AnimationLayer): voidstring, layer: AnimationPropertyLayer): voidvoidAnimationAssetstring, time: number): AnimationPropertyEventRegistrationAnimationPropertyEventRegistration): voidstring): voidnumbernumberstring): AnimationPropertyLayerstringstringAnimationAssetnumberAnimationLayerBlendModestring): AnimationClipstring): AnimationClipstring, animation: AnimationAsset): AnimationClipbooleannumbernumberstringstringnumberPlaybackModenumberbooleanAnimationLayerScaleModenumberAnimationKeyFrame): voidAnimationCurvenumber, endValue: number, x1: number, y1: number, x2: number, y2: number, time: number): AnimationCurveAnimationKeyFramenumber): numbernumber): AnimationKeyFramestringnumbernumber): voidstring): AnimationCurveTracknumber): numbernumber): quatnumber): vec2number): vec3number): vec4AnimationCurve[]string): AnimationCurvestring[]stringstring, curve: AnimationCurve): voidstringvec2TangentTypevec2TangentTypenumbernumberWeightedModestring): FloatAnimationTrackstringVec3AnimationTrackQuaternionAnimationTrackVec3AnimationTrackstring, track: FloatAnimationTrack): voidIntAnimationTrackbooleanstring, newName: string): AnimationMixerLayerstring): AnimationMixerLayerstring[]string): AnimationMixerLayerstring): numberAnimationMixerLayer[]stringstring): voidvoidstring): voidstring, weight: number): voidnumberstring, offset: number, cycles: number): voidstring, offset: number, cycles: number, eventCallback: (name: string, animationMixer: AnimationMixer) => void): voidstring): voidstringAnimationLayerBlendModestring): AnimationMixerLayernumberbooleannumbernumbernumbernumberstringbooleanstringvoidAnimationClip.PostInfinityAnimationClip.RangeTypevoidbooleanAnimationLayerScaleModenumbernumber, cycles: number): voidnumber, cycles: number, eventCallback: (name: string, animationMixer: AnimationMixer) => void): voidvoidnumbernumberAnimationClip): voidAnimationClip[]number): voidstring[]string): AnimationClipstring): numberstring): booleanstring): booleanstring[]stringevent1voidstring): voidvoidstring): voidstring, time: number): voidstring): voidvoidstring): voidstring, enabled: boolean): voidvoidstring): voidstringstringstringAnimationPropertyLayerstring): AnimationPropertyTrackstringstring): voidstring, newName: string): voidstring, property: AnimationPropertyTrack, callback: (name: string, value: number|vec3|quat) => void): voidstring, property: AnimationPropertyTrack): voidstringstringstringstringstringstringAnimationKeyFrame[], t: number): voidAnimationCurve): AnimationPropertyTrackAnimationCurve, y: AnimationCurve, z: AnimationCurve): AnimationPropertyTrackAnimationCurve, y: AnimationCurve, z: AnimationCurve): AnimationPropertyTrackstringnumber): voidstringstringAsrModule.AsrTranscriptionOptions): voidnumber): PromisenumbernumbernumbernumbernumbernumbernumberbooleanstringAsrModule.TranscriptionUpdateEventstringstringstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberAudioEffectComponentAudioTrackAssetnumbernumbernumberstringbooleanbooleanbooleanbooleannumber): voidAudio.PlaybackModenumbernumberboolean(audioComponent: AudioComponent) => void): voidSpatialAudioboolean): voidnumberstringstringstringstringFloat32Array, inShape: vec3): voidnumberstringAudioComponentAudioTrackProviderstringstringnumbernumbernumberbooleanTextFillstringRectstring): Uint8Arraystring, onSuccess: (decodedTexture: Texture) => void, onFailure: () => void): voidUint8Array): stringstring): stringTexture, onSuccess: (encodedTexture: string) => void, onFailure: () => void, compressionQuality: CompressionQuality, encodingType: EncodingType): voidScreenTransformstringHorizontalAlignmentvec3vec3MeshShadowModevec4numberCamera): voidStretchModeVerticalAlignmentvec3vec3stringbooleanConnectedLensModule.MatchmakingConfig(session: MultiplayerSession, connectionInfo: ConnectedLensModule.ConnectionInfo) => void(session: MultiplayerSession, disconnectInfo: string) => void(session: MultiplayerSession, code: string, description: string) => void(session: MultiplayerSession, removalInfo: ConnectedLensModule.HostUpdateInfo) => void(session: MultiplayerSession, userId: string, message: string, senderInfo: ConnectedLensModule.UserInfo) => void(session: MultiplayerSession, store: GeneralDataStore, ownerInfo: ConnectedLensModule.UserInfo, creationInfo: ConnectedLensModule.RealtimeStoreCreationInfo) => void(session: MultiplayerSession, store: GeneralDataStore, deleteInfo: ConnectedLensModule.RealtimeStoreDeleteInfo) => void(session: MultiplayerSession, removalInfo: ConnectedLensModule.RealtimeStoreKeyRemovalInfo) => void(session: MultiplayerSession, store: GeneralDataStore, ownerInfo: ConnectedLensModule.UserInfo, ownershipUpdateInfo: ConnectedLensModule.RealtimeStoreOwnershipUpdateInfo) => void(session: MultiplayerSession, store: GeneralDataStore, key: string, updateInfo: ConnectedLensModule.RealtimeStoreUpdateInfo) => void(session: MultiplayerSession, userInfo: ConnectedLensModule.UserInfo) => void(session: MultiplayerSession, userInfo: ConnectedLensModule.UserInfo) => voidmat4mat4vec3quatvec3stringnumberstringbooleanstringBitmoji2DOptionsstringstringSafeSnapchatUserstringBitmoji3DOptions.AnimationParamsstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberBitmoji3DOptions.AvatarScopeBitmoji3DOptions.ParamSetBitmoji3DOptions.ParamSetBitmoji3DOptions.ClothingTypestringBitmoji3DOptions.ParamSetstringBitmoji3DOptions.ParamSetBitmoji3DOptions.ParamSetBitmoji3DOptions.ParamSetBitmoji3DOptions.ParamSetBitmoji3DOptions.CustomParamsstringnumbernumberBitmoji3DOptions.OptimizationParamsstringstringBitmoji3DOptions.ParamSetstringstringstring): SafeSnapchatUserstringBitmoji3DOptions, baseBodyParams: Bitmoji3DOptions.BaseBodyParams, callback: (resource: Bitmoji3DResource) => void): voidBitmoji2DOptions, callback: (resource: Bitmoji2DResource) => void): void(resource: Bitmoji3DResource) => void): voidBitmoji3DOptions, callback: (resource: Bitmoji3DResource) => void): voidnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberbooleanvoidstring): numberstringstring): booleanstring, weight: number): voidstring): voidPromisestringnumberPromisestringevent1Bluetooth.BluetoothStatusUint8Array): PromisestringBluetooth.ScanFilter[], settings: Bluetooth.ScanSettings, predicate: (result: Bluetooth.ScanResult) => boolean): PromisePromisenumberevent0event1voidstring): Bluetooth.BluetoothGattServiceBluetooth.BluetoothGattService[]stringBluetooth.CharacteristicProperty[]stringstring): Bluetooth.BluetoothGattDescriptorBluetooth.BluetoothGattDescriptor[]stringPromise(value: Uint8Array) => void): PromisePromiseUint8Array): PromiseUint8Array): PromisestringstringPromiseUint8Array): Promisestringstring): Bluetooth.BluetoothGattCharacteristicBluetooth.BluetoothGattCharacteristic[]stringnumbernumbernumbernumberBluetooth.BluetoothStatusstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberstringstringUint8ArraynumberstringstringnumbernumbernumbernumbernumberUint8ArraystringbooleannumbernumbernumberstringBluetooth.ScanModenumberbooleanstringstringvec3, mode: Physics.ForceMode): voidvec3, offset: vec3, mode: Physics.ForceMode): voidColliderComponent, position: vec3): ConstraintComponentvec3, mode: Physics.ForceMode): voidvec3, position: vec3, mode: Physics.ForceMode): voidvec3, mode: Physics.ForceMode): voidvec3, mode: Physics.ForceMode): voidnumbernumbernumberbooleanstringnumberConstraintComponent): voidnumberstringnumberPersonTrackingScopenumbernumbernumberstringbooleanbooleanPersonTrackingScopenumberstringPersonTrackingScopebooleannumberstringbooleanbooleanbooleanbooleanPersonTrackingScopestringbooleanPersonTrackingScopestringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringstringvec3stringstringstringBrowsLoweredEventBrowsRaisedEventBrowsReturnedToNormalEventnumber): voidnumbernumber): booleanvec4Camera.ColorRenderTarget[]Camera.ColorRenderTargetCamera.DepthStencilRenderTargetCamera.DepthBufferModeCamera.DepthStencilRenderTargetbooleanTextureTrackingScopeCamera.DevicePropertybooleanbooleannumbernumbernumber[]vec2mat4numberstringmat4mat4Texturebooleanvec3, radius: number): booleanTexturenumbervec3): vec3RayTracingSettingsnumber): voidLayerSetnumberTextureCamera.CubemapFacenumbernumbervec2, absoluteDepth: number): vec3numbernumberCamera.Typevec3): vec3vec3): vec2TextureTextureTexturestringvec4ClearColorOptionstringnumbernumbernumbernumberDepthClearOptionStencilClearOptionstringnumbernumberstringstringnumberstringCameraModule.CameraRequestCameraModule.CaptureSessionCameraModule.ImageRequestCameraModule.StreamingSessionvec2[]CameraModule.StreamFilter): CameraModule.StreamInfo[]stringCameraModule.CameraRequest): TextureCameraModule.ImageRequest): PromisenumbernumbernumbernumberCameraModule.CameraIdnumberstringevent1CameraModule.StreamConfigOverrides): PromisestringCameraModule.StreamConfig): CameraModule.ResultCameraModule.ResultnumbernumbernumbernumberUint8ArrayTexturenumberCameraModule.MetadataKey): numberstringRectvec2stringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberRectCameraModule.StreamInfostringCameraModule.ConfigKey, values: number[]): voidRectstringstringnumbernumbernumberCameraModule.ImageFormatCameraModule.CameraLocationCameraModule.CameraTypenumberstringnumbernumbernumberevent1event1stringCameraModule.ConfigKey, values: number[]): CameraModule.ResultCameraModule.StreamConfig): CameraModule.ResultCameraModule.ResultstringCameraRollMedia): booleannumberCameraRollMediaTypeDynamicResourcenumbernumberstringvoidevent1CameraRollMedia[]CameraRollModule.ShowOptions): voidnumberbooleanbooleanstringstringevent1vec2booleanvec2stringRectvec2Canvas.OffsetUnitvec2vec2): voidCanvas.SortingTypeCanvas.UnitTypeRectAxisstringnumbernumbernumbernumbernumbernumberClearScreenstringConnectedLensEnteredEventColliderComponent): voidClothVisual.BendModenumbernumbervoidColliderComponent[]VertexSimulationSettingsnumbernumbernumbervec4[]number): vec4vec4, colorMask: vec4b): number[]vec4b): number[]stringnumber): SceneObjectnumber): VertexSimulationSettingsvec3booleanbooleannumbernumbernumbernumberbooleannumberRenderMesh(clothVisual: ClothVisual) => voidnumber): ColliderComponentbooleannumbernumbernumbervoidnumber, bindingObj: SceneObject): voidnumber, vertexSettings: VertexSimulationSettings): voidRenderMeshnumbernumberbooleanCloudStorageListOptionsstringstringStorageScopeCloudStorageOptions, onCloudStoreReady: (store: CloudStore) => void, onError: (code: string, description: string) => void): voidstringCloudStorageOptionsstringMultiplayerSessionCloudStorageReadOptionsstringStorageScopeCloudStorageWriteOptionsstringStorageScopestring, readOptions: CloudStorageReadOptions, onDeleted: () => void, onError: (code: string, description: string) => void): voidstringstring, readOptions: CloudStorageReadOptions, onRetrieved: (key: string, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2) => void, onError: (code: string, description: string) => void): voidCloudStorageListOptions, onRetrieved: (values: undefined[], cursor: string) => void, onError: (code: string, description: string) => void): voidstring, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2, writeOptions: CloudStorageWriteOptions, onSaved: () => void, onError: (code: string, description: string) => void): voidvec3LevelsetColliderAssetvoidbooleanPhysics.FilterbooleanbooleanstringbooleanMatterevent1event1event1event1event1event1Physics.FilternumberShapebooleannumbervec3Physics.WorldSettingsAssetColliderComponentnumberContact[]stringnumberCollisionstringCollisionstringstringCollisionstringstringstringstringnumberbooleanbooleanstringbooleanbooleanbooleanMultiplayerSession): voidevent0event0event0event0event0MultiplayerSession): voidstring): Promisestring): Promisevoidstringstring, offerId: string): Promisestring[]): PromiseCommerce.ProductType): PromisePromisePromisestring(result: Commerce.PurchaseResult, purchases: Commerce.Purchase[]) => voidstringstringstringnumberstringnumberstringCommerce.PriceCommerce.RecurrenceModestringstringstringstringstringstringCommerce.PriceCommerce.SubscriptionOfferDetails[]Commerce.ProductTypestringnumbernumbernumbernumbernumberbooleanbooleanstringCommerce.PurchaseStatenumberstringstringstringCommerce.ResponseCodestringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberstringstringCommerce.PricingPhase[]stringstringCommerce.ClientOptions): Commerce.ClientstringvoidbooleanSceneObjectTransformstringbooleanbooleanSceneObjectnumbernumbernumbernumbernumberstringstringnumbernumberbooleanTexturebooleannumbernumberstringvoidnumbernumbernumbernumbernumbernumberAxisstringnumbernumberstringConnectedLensSessionOptions): void(multiplayerSupportInfo: ConnectedLensModule.MultiplayerSupportInfo) => void): voidstringMultiplayerSession): voidConnectedLensModule.SessionShareType, onSessionShared: (session: MultiplayerSession, snapcode: Texture) => void): voidnumberConnectedLensModule.UserInfostringnumbernumbernumbernumbernumbernumbernumber, maxPlayerCount: number, targetPlayerCount: number): ConnectedLensModule.MatchmakingConfignumbernumberstringbooleannumberConnectedLensModule.UserInfoRealtimeStoreCreateOptions.PersistencenumberstringstringConnectedLensModule.UserInfonumberstringstringConnectedLensModule.UserInfonumberGeneralDataStorestringnumberstringnumberConnectedLensModule.UserInfostringnumbernumberstringstringnumberstringstringConnectedLensSessionOptionsstringnumber(session: MultiplayerSession, sessionCreationType: ConnectedLensSessionOptions.SessionCreationType) => voidnumbernumbernumberPhysics.ConstraintPhysics.ConstraintbooleanstringbooleanvoidColliderComponentstringTexturenumbernumbernumberstringnumbervec2string): CustomAssetstringstringvec3): voidevent1stringbooleanstringnumbernumbernumbernumberAxisstringnumbernumberstring, successCallback: (asset: Asset) => void, failureCallback: (error: number, description: string) => void): voidstringstring): booleanstring): voidAsset, name: string): voidvoidvec3, width: number, height: number, depth: number, color: vec4): voidvec3[], color: vec4): voidvec3, radius: number, color: vec4): voidvec3, posB: vec3, color: vec4): voidvec3, width: number, height: number, depth: number, color: vec4): voidvec3, radius: number, color: vec4): voidvec3, vertex2: vec3, vertex3: vec3, color: vec4): voidvec3, radius: number, color: vec4): voidstringbooleanstringevent1string): PromisestringstringstringstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3Delaystringnumber): DelayBuildernumber): DelayBuildervoidnumbernumberstringnumber): voidstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3Deltastringnumber): DeltaBuildernumber): DeltaBuildernumbernumbernumberFloat32ArrayDeviceCamerastringnumbermat4stringevent1voidvoidDepthFrameSessionstringstringnumbernumberDepthClearOptionstringTextureTexturebooleannumbervec2StencilClearOptionstringvec2): numbervec2stringmat4vec2vec3): vec2vec2vec2, absoluteDepth: number): vec3stringBatteryStateArgsnumberOSDeviceCameraCameraModule.CameraId): DeviceCamerastringbooleanbooleanbooleanTextureFormat, usage: TextureUsage): booleanbooleanbooleanbooleanevent1event1PerformanceIndexesnumber(supportsDualCamera: boolean) => void): voidnumberstringbooleanLocationAssetLocationProximityStatus() => void() => void() => void() => voidvec3, radius: number): TrackedMeshHistogramResultvec3, worldRot: quat): TrackedPointDeviceTrackingModeNativeARTrackingStatePointCloudDeviceTrackingModestringvec2): TrackedMeshHitTestResult[]DeviceTrackingMode): booleanvec3, to: vec3): TrackedMeshHitTestResult[]DeviceTrackingMode): voidvec2): voidRotationOptionsvec3): voidSurfaceOptionsSceneObjectTrackingStatusWorldOptionsWorldTrackingCapabilitiesstringstringnumbernumberstringstring, questions: string[], onQuestionsAnswerComplete: (answers: Dialog.Answer[]) => void, onQuestionsAnswerError: (error: number, description: string) => void): voidstringstringbooleanstringnumbernumberbooleanstringnumbernumberAudio.DistanceCurveTypestringstringstringstringStateInfo[]vec2stringstringvec2stringUint8Array): DynamicResourcestringstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberFaceImagePickerTextureProviderstringExternalMusicInfo): booleanstringbooleanFaceTextureProviderstringnumberstringbooleanbooleanstringnumbernumbervec2vec2numberFaceTrackingScope|TextureTrackingScope|PersonTrackingScopeTrackingStatusstringTexturenumberstringbooleannumber[]numberbooleannumbernumber[]FaceTrackingScope|TextureTrackingScope|PersonTrackingScopeTrackingStatusbooleanbooleanbooleanbooleanbooleannumberstring[]string): numberFloat32Arraystringbooleanevent1booleanFaceTrackingScope|TextureTrackingScope|PersonTrackingScopestring): voidvoidnumberstring[]string): StretchPoint[]string): numberstringstring): voidstring, intensity: number): voidFaceTrackingScope|TextureTrackingScope|PersonTrackingScopeTrackingStatusstring, points: StretchPoint[]): voidFaceMaskVisualnumberstringTexturevec2numberstringFaceTrackingScope|TextureTrackingScope|PersonTrackingScopestringnumberstringTextureTrackingScopenumberFloat32Array, readSize: number): vec3Float32Array): vec3stringnumbernumberstringnumberFloat32Array, readSize: number): vec3Float32Array): vec3stringnumberstringPhysics.FilterstringPhysics.FixedConstraintstringstringnumber, value: number): voidstringvoidnumber): voidFloatAnimationTrackKeyFramednumber, value: vec3): voidstringvoidnumber): voidFloatBezierAnimationTrackKeyFramedstringstringstringstring): CustomVariationStyleCustomVariationStyle[]stringbooleanNamedInstanceInfo[]VariationAxisInfo[]FontCollectionFontCollectionEntry[]stringFont|FontFamilyFontCollectionEntrystringbooleannumberFontFontFontFamilyFontFamilyEntry[]FontFontFontFontstringstringFontFontFontFontFontFontFontFontFontFontFontFontFontFamilyEntryFontstringbooleannumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberGameControllerSessionstringnumberGameControllerModule.Sidenumbervec2stringnumberGameControllerModule.SidenumbernumberstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberGameControllerModule.ButtonnumberGameControllerModule.ButtonEventTypenumberstringnumbernumbernumbernumberstringnumbernumberstringGameControllerModule.ControllerTypestringGameControllerModule.ControllerCapability): booleanvec3numbervec3numberstringnumbernumbernumbernumberstringnumbervec2GameControllerModule.TouchStatestringnumbernumberGameControllerModule.TouchInfo[]stringGameControllerModule.ControllerInfo[]stringevent1event1event1event1event1event1event1GameControllerModule.RumbleOptions): voidmat4Float32Array, scalesXYZ: Float32Array, rotationsWXYZ: Float32Array, colorsRGBA: Float32Array): GaussianSplattingAssetnumberFloat32ArraynumberFloat32ArrayFloat32ArrayFloat32ArraystringFloat32Array): voidFloat32Array): voidFloat32Array): voidFloat32Array): voidnumberGaussianSplattingAssetbooleannumberstringbooleanvoidvoidbooleanvoidGeneralDataStorestring[]string): booleanstring): boolean[]string): numberstring): numberstring): Float32Arraystring): Float64Arraystring): number[]string): numberstring): Int16Arraystring): Int32Arraystring): Int8Arraystring): number[]string): mat2string): mat2[]string): mat3string): mat3[]string): mat4string): mat4[]numberstring): quatstring): quat[]numberstring): stringstring): string[]stringstring): Uint16Arraystring): Uint32Arraystring): Uint8Arraystring): vec2string): vec2[]string): vec3string): vec3[]string): vec4string): vec4[]string): boolean() => voidstring, value: boolean): voidstring, value: boolean[]): voidstring, value: number): voidstring, value: number): voidstring, value: Float32Array): voidstring, value: Float64Array): voidstring, value: number[]): voidstring, value: number): voidstring, value: Int16Array): voidstring, value: Int32Array): voidstring, value: Int8Array): voidstring, value: number[]): voidstring, value: mat2): voidstring, value: mat2[]): voidstring, value: mat3): voidstring, value: mat3[]): voidstring, value: mat4): voidstring, value: mat4[]): voidstring, value: quat): voidstring, value: quat[]): voidstring, value: string): voidstring, value: string[]): voidstring, value: Uint16Array): voidstring, value: Uint32Array): voidstring, value: Uint8Array): voidstring, value: vec2): voidstring, value: vec2[]): voidstring, value: vec3): voidstring, value: vec3[]): voidstring, value: vec4): voidstring, value: vec4[]): voidstring): voidLocationServiceLocationAsset): Promisequat): numbernumbernumbernumbernumbernumberGeoPositionstringnumbernumberbooleannumberstringnumberDatenumberGestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1GestureModule.HandType): event1stringstringstringstring): DynamicResourcestringstringSceneObject, material: Material): SceneObjectSceneObject, material: Material, onSuccess: (sceneObject: SceneObject) => void, onFailure: (error: string) => void, onProgress: (progress: number) => void, gltfSettings: GltfSettings): voidSceneObject, material: Material, gltfSettings: GltfSettings): SceneObjectbooleanGltfSettingsstringbooleanbooleanstringstringstringbooleanbooleanstringLevelsetColliderAssetColliderComponentColliderComponent): voidvoidnumbernumbernumberColliderComponent[]booleannumbernumbernumbernumbernumberMaterialbooleannumberstringvec3Materialnumberbooleanbooleannumber(hairVisual: HairVisual) => voidMaterialnumber): ColliderComponentvoidbooleannumbernumbernumbernumbernumbernumberbooleanvec3stringnumberHandTrackingScopestringstringHandTrackingScopestringnumberTextureTrackingScopestringHapticFeedbackType): voidnumbernumbernumbernumbernumber): vec2numbervec2[]stringevent1AttachmentPointType): voidFaceTrackingScope|TextureTrackingScope|PersonTrackingScopeTrackingStatusPhysics.HingeConstraintPhysics.HingeLimitSettingsPhysics.HingeMotorSettingsnumbernumberHintsComponentstringstring): booleanstring, duration: number): booleanstringvec3, rayEnd: vec3, hitCallback: (hit: WorldQueryHitTestResult) => void): voidvoidvoidvoidbooleanHitTestSessionOptionsbooleanstringbooleannumbernumbernumbernumbernumbernumbernumbervec2stringstringvec2vec2stringstringvec2vec2stringstringvec2stringbooleanbooleanstringvec2numberstringTexturebooleanstringvoid() => void): voidvoidInputPlaceholderstringTexture): InputBuilderstring): InputBuilderSampler): InputBuildervec3): InputBuilderTransformer): InputBuilderFloat32ArraystringTexturestringstringstringnumber, value: number): voidstringvoidnumber): voidIntStepAnimationTrackKeyFramednumber, value: number): voidstringvoidnumber): voidIntStepNoLerpAnimationTrackKeyFramedBaseMeshVisual): voidstring): voidnumberstringbooleanbooleanbooleanevent1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1event1BaseMeshVisual): voidCamera): voidnumber): voidstring, protocols: string|string[], options: WebSocketOptions): WebSocketWebSocketOptionsWebViewOptions, onSuccess: (texture: Texture) => void, onFailure: (errorMessage: string) => void): voidvec2): WebViewOptionsstring|Request, options: any): PromisestringBlob): DynamicResourcestring): DynamicResourceRemoteServiceHttpRequest, onHttpResponse: (response: RemoteServiceHttpResponse) => void): voidstringbooleanstringstringstringstringstringKeysKeyModifiers[]stringKeysKeyModifiers[]Keys): booleannumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberstringKissFinishedEventKissStartedEventstringFontstringstring): vec2vec4numbervec4vec2numberstringvec4booleanbooleannumberstringLeaderboard.RetrievalOptions, successCallback: (othersInfo: Leaderboard.UserRecord[], currentUserInfo: Leaderboard.UserRecord) => void, failureCallback: (status: number) => void): voidstringstringLeaderboard.OrderingTypenumber, successCallback: (currentUserInfo: Leaderboard.UserRecord) => void, failureCallback: (status: number) => void): voidnumber, successCallback: (currentUserInfo: Leaderboard.SafeUserRecord) => void, failureCallback: (status: number) => void): voidnumberstringLeaderboard.OrderingTypenumberLeaderboard.CreateOptionsstringnumbernumbernumberLeaderboard.UsersTypeLeaderboard.RetrievalOptionsstringnumbernumbernumberSafeSnapchatUserstringnumbernumbernumberSnapchatUserstringLeaderboard.CreateOptions, successCallback: (leaderboard: Leaderboard) => void, failureCallback: (message: string) => void): voidstringstringLevelsetColliderAssetstringExternalMusicInfostringbooleanbooleanbooleanvec3TexturenumbernumbernumberFalloffTypenumberstringnumbernumberLightTypenumberLayerSetnumbervec4numbernumbernumbernumberShadowTypeTexturebooleannumbernumbernumbernumbernumbernumberstringnumbernumberDate): stringDate): stringDate): stringDate): stringnumber): stringnumber): stringnumber): stringnumber): stringnumber): stringstringDate): stringDate): stringstringstringstring): stringstringMappingOptionsMappingOptions): MappingSessionnumberstringLocationAssetevent0event0event0event0event0event0vec3LocationProximityStatusnumber, yOffset: number, zoomOffset: number): LocationAssetstring): LocationAssetLocationAssetnumber, latitude: number): Anchornumber, yOffset: number, zoomOffset: number): LocationAssetstring): LocationAssetstringstringstringLocationCloudStorageOptions): voidstringstring, onRetrievedLocation: (location: LocationAsset) => void, onError: (error: string) => void): voidMultiplayerSessionLocationAsset, onStoredLocation: (persistedLocationId: string) => void, onError: (error: string) => void): voidstringLocationCloudStorageOptionsstringLocationAssetevent2event3string, readOptions: CloudStorageReadOptions, onDeleted: () => void, onError: (code: string, description: string) => void): voidstringstring, readOptions: CloudStorageReadOptions, onRetrieved: (key: string, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2, collection: string) => void, onError: (code: string, description: string) => void): voidCloudStorageListOptions, onRetrieved: (values: undefined[], cursor: string, collection: string) => void, onError: (code: string, description: string) => void): voidstring, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2, writeOptions: CloudStorageWriteOptions, onSaved: () => void, onError: (code: string, description: string) => void): voidnumbernumbernumberGeoLocationAccuracy(geoPosition: GeoPosition) => void, onError: (error: string) => void): voidstringevent2TexturestringLocationAssetstringvec2stringvec2numbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberstringLyricsLine[]LyricsTypestringstringnumbernumberLyricsSync[]numberstringnumbernumberstringLyricsLineLyricsstringbooleanLyricsLineevent1event1event0event0event0event1event1event1numberstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3MFCCstringnumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuildernumber): MFCCBuilderanystringbooleanBasePlaceholder[]): voidBasePlaceholder[]): Promisevoidstring): InputPlaceholderInputPlaceholder[]string): OutputPlaceholderOutputPlaceholder[]MachineLearning.FrameTimingMachineLearning.FrameTimingstringMachineLearning.InferenceModebooleanMLAsset(error: string) => void() => void(error: string) => void() => voidnumberboolean): voidboolean, startTiming: MachineLearning.FrameTiming, endTiming: MachineLearning.FrameTiming): voidMachineLearning.ModelStatevoidvoidvoidnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberDelayBuilderDeltaBuilderInputBuilderMFCCBuilderMelSpectrogramBuilderNoiseReductionBuilderOutputBuilderPitchShifterBuilderSamplerBuilderSpectrogramBuilderTransformerBuildervoidManipulateType, enable: boolean): voidstringvec2): ManipulateFrameIntersectResultbooleanManipulateType): booleanbooleannumbernumbernumbernumbernumbernumberevent1event1numberstringstringvec3stringbooleanstringstringTexturestringnumber, latitude: number, location: LocationAsset): vec2stringLocationAssetevent0event0booleanstringLocationAssetLocationCloudStorageModulestringMappingSession.MappingScopebooleanvoidnumberPromisestringnumbernumberevent0event1event0numberMappingSession.MappingThrottlingnumberbooleannumbernumbernumbernumbernumbernumbernumberstringnumberstringbooleanstringbooleanMarkerAsset() => void() => voidnumberstringMaterialnumber): PassnumberstringPassMaterial): voidvoidnumber): MaterialnumberstringMaterialPassPassPropertyOverridesMaterial[]PropertyOverridesstringnumbernumberstringnumbernumbernumberbooleanbooleanFaceTextureProvidervec4stringvoidTextureProviderbooleanbooleanbooleanboolean() => void): void() => void): voidvoidVideoTextureProviderstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3MelSpectrogramstringnumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber): MelSpectrogramBuildernumber[]): voidnumber[][]): voidnumber[]): voidRenderMesh): MeshBuildernumber, to: number): voidnumber, to: number): voidnumberRenderMeshstringnumberMeshIndexTypebooleanstring[], inverseMatrices: mat4[]): voidnumber, verts: number[]): voidMeshTopologyvoidnumbernumberstringbooleanstringRenderMeshSkinnumbernumbernumbernumbernumbernumberRenderMeshVisualanystringany, token: string): voidstringstringstringFloat32Array): vec3Int16Array): vec3stringvoidvoidMotionController.MotionTypevec2vec2MotionController.TrackingQualitystringvec3quatMotionController.HapticRequest): voidbooleanevent1event1event4event2event1event2MotionController.MotionControllerOptionsnumbernumbernumbernumbernumbernumbernumbernumbernumberMotionController.HapticFeedbackMotionController.HapticRequeststringstringMotionController.MotionTypeMotionController.MotionControllerOptionsstringMotionController.MotionControllerOptions): MotionControllerstringstringstringMouthClosedEventMouthOpenedEventnumberConnectedLensModule.UserInfo[]GeneralDataStore[]GeneralDataStore, onSuccess: (store: GeneralDataStore) => void, onError: (message: string) => void): voidRealtimeStoreCreateOptions, onSuccess: (store: GeneralDataStore) => void, onError: (message: string) => void): voidGeneralDataStore, onSuccess: (store: GeneralDataStore) => void, onError: (message: string) => void): voidstring, scope: StorageScope, onDeleted: () => void, onError: (code: string, description: string) => void): void(userId: string) => void): void(userInfo: ConnectedLensModule.UserInfo) => void): voidGeneralDataStore): ConnectedLensModule.RealtimeStoreCreationInfoConnectedLensModule.UserInfo, safeSnapchatUserCallback: (safeSnapchatUser: SafeSnapchatUser) => void): voidnumberConnectedLensModule.UserInfo, snapchatUserCallback: (snapchatUser: SnapchatUser) => void): voidstring, scope: StorageScope, onRetrieved: (key: string, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2) => void, onError: (code: string, description: string) => void): voidstringStorageScope, cursor: string, onRetrieved: (values: undefined[], cursor: string) => void, onError: (code: string, description: string) => void): voidGeneralDataStore, onSuccess: (store: GeneralDataStore) => void, onError: (message: string) => void): voidstring): voidstring, timeoutMs: number): voidstring, value: string|number|boolean|vec4|vec3|quat|mat4|vec2|mat3|mat2, options: StorageOptions, onSaved: () => void, onError: (code: string, description: string) => void): voidnumber[]stringstringstringstringstring[]Float32ArraynumbernumbernumbernumbernumbernumbernumbernumbernumberstringPromisePromisenumbernumbernumbernumberstringnumberstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3NoiseReductionstringnumber): NoiseReductionBuilderstringSceneObject): ObjectPrefabstringSceneObject): SceneObjectSceneObject, onSuccess: (sceneObject: SceneObject) => void, onFailure: (error: string) => void, onProgress: (progress: number) => void): voidstringObjectTrackingbooleanstringbooleannumberObjectSpecificData() => void() => voidstring, callback: (descriptor: string) => void): voidstring, callback: (descriptor: string) => void): voidstring, object: SceneObject): voidbooleanbooleanstring): SceneObjectstring): SceneObject[]stringstring): booleanbooleannumberObjectSpecificData() => void() => voidSceneObject): voidbooleanObject3DAssetObjectTracking3D.TrackingModenumbernumbernumberstringnumberstringstringstringstringstringstringstringstringstringstringOnTimeStartEventstringstringstringstringstringstringbooleanTextFillstringnumberOutputPlaceholderstringstring): OutputBuilderMachineLearning.OutputMode): OutputBuildervec3): OutputBuilderTransformer): OutputBuilderFloat32ArraystringMachineLearning.OutputModeTextureColliderComponentstringnumbernumberOverlap[]stringOverlapnumberOverlap[]stringOverlapnumberOverlap[]stringOverlapnumberstringnumberstringstringvec2[]vec2vec2[]vec2stringvec2[]vec2stringvec2[]vec2stringstringvec2[]vec2stringvec2[]vec2BlendModevec4bCullModebooleanbooleanvec3vec3FrustumCullModenumberstringnumbernumberstringvec2SamplerWrappersStencilStatebooleanbooleanstringBlendModevec4bCullModebooleanbooleanstringnumbernumberstringvec2SamplerWrappersbooleanPassWrapper[]stringnumberstringstringDataStoreWithSceneGeneralDataStorestringTextureTrackingScopenumberPhysics.ConstraintTypePhysics.ConstraintType): Physics.ConstraintstringbooleanbooleanbooleanbooleanColliderComponent[]LayerSetColliderComponent[]LayerSetPhysics.FilterstringstringnumbernumbernumbernumbernumberbooleannumbernumbernumberstringbooleannumberPhysics.HingeMotorTypenumberstringnumbernumberstringnumberPhysics.FilterMattervec3numbernumbernumbernumberPhysics.WorldSettingsAssetnumber, layerNumberB: number): booleanstringvoidnumber, layerNumberB: number, enable: boolean): voidProbeProbePhysics.WorldSettingsAssetstringvec3vec3PinToMeshComponent.Orientationvec2numbernumbernumberBaseMeshVisualbooleannumbernumberstringvec3stringnumbervec2[]numbervec2[]stringnumbervec2[]stringnumbervec2[]stringstringnumbervec2[]stringnumbervec2[]stringnumberstringvec3stringnumbernumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3PitchShifterstringnumber): PitchShifterBuildernumber[]stringnumber[]vec3[]Physics.PointConstraintbooleanstringstringbooleanPhysics.Filterstringvec3, end: vec3, hitCB: (hit: RayCastHit) => void): voidvec3, end: vec3, hitCB: (hit: RayCastHit[]) => void): voidvec3, end: vec3): RayCastHit[]vec3, end: vec3): RayCastHitShape, start: vec3, startRot: quat, end: vec3, endRot: quat, hitCB: (hit: RayCastHit) => void): voidShape, start: vec3, startRot: quat, end: vec3, endRot: quat, hitCB: (hit: RayCastHit[]) => void): voidShape, start: vec3, startRot: quat, end: vec3, endRot: quat): RayCastHit[]Shape, start: vec3, startRot: quat, end: vec3, endRot: quat): RayCastHitnumber, start: vec3, end: vec3, hitCB: (hit: RayCastHit) => void): voidnumber, start: vec3, end: vec3, hitCB: (hit: RayCastHit[]) => void): voidnumber, start: vec3, end: vec3): RayCastHit[]number, start: vec3, end: vec3): RayCastHitstringnumber, height: number, colorspace: Colorspace): TextureTexture): Texturenumber, height: number, format: TextureFormat): Texturenumber, y: number, width: number, height: number, data: Uint8Array): voidnumber, y: number, width: number, height: number, data: Float32Array): voidstringnumber, y: number, width: number, height: number, data: Uint8Array): voidnumber, y: number, width: number, height: number, data: Float32Array): voidstringstringstringPromiseLoadStatusstringTexturestringstringstringnumber, value: quat): voidstringvoidnumber): voidnumber): AnimationTrackstringnumber, track: AnimationTrack): voidQuaternionAnimationTrackKeyFramedQuaternionAnimationTrackXYZEulerstringColliderComponentnumberstringvec3vec3booleannumberTriangleHitbooleanstringRectstringnumberTexturestringstring|number[]|Uint8ArrayRemoteApiRequeststringstringanystring, user: SafeSnapchatUser): voidDynamicResource[]DynamicResourcestringstringnumberDynamicResource[]stringDynamicResource, onSuccess: (audioTrackAsset: AudioTrackAsset) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (bytes: Uint8Array) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (gaussianSplattingAsset: GaussianSplattingAsset) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (glTFAsset: GltfAsset) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (texture: Texture) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (asset: Asset) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (string: string) => void, onFailure: (errorMessage: string) => void): voidDynamicResource, onSuccess: (texture: Texture) => void, onFailure: (errorMessage: string) => void): voidTexture, onSuccess: (resource: DynamicResource) => void, onFailure: (errorMessage: string) => void, uploadOptions: ImageUploadOptions): voidTexture, onSuccess: (resource: DynamicResource) => void, onFailure: (errorMessage: string) => void): void(asset: Asset) => void, onFailed: () => void): voidstringstring|number[]|Uint8ArraystringRemoteServiceHttpRequeststring): stringstringRemoteServiceHttpRequest.HttpRequestMethodstring, value: string): voidstringDynamicResourcestringstringstring): stringstringTexturenumberstring, params: any): WebSocketstring): WebSocketWebViewOptions, onSuccess: (texture: Texture) => void, onFailure: (errorMessage: string) => void): voidvec2): WebViewOptionsstring|Request, options: any): Promisestringstring): DynamicResourceRemoteApiRequest, onApiResponse: (response: RemoteApiResponse) => void): voidRemoteServiceHttpRequest, onHttpResponse: (response: RemoteServiceHttpResponse) => void): voidRemoteApiRequest, onApiResponse: (response: RemoteApiResponse) => void): stringvec3vec3RenderObjectProvidermat4[]string[]number[]string): number[]Uint16Array|Uint32Arraystringstring): Float32ArrayMeshIndexTypeMeshTopologybooleanBlendShapesbooleanvoidbooleanstring[]string): numberstringstring): booleanRenderMeshbooleanBlendShapes): voidstring, weight: number): voidSkin): voidstring): voidstringRenderTargetProvider.AntialiasingModeRenderTargetProvider.AntialiasingQualityvec4booleanClearColorOptionbooleanRenderTargetProvider.DepthBufferUsageTextureFormatstringTexturebooleanRenderTargetProvider.MSAAStrategyRenderTargetProvider.OutputResolutionvec2numbernumberRenderTargetProvider.TextureTypebooleannumbernumbernumbernumbernumbernumberstringbooleanbooleannumbernumberstringbooleanTextureTexturenumberbooleannumbernumberbooleannumberFaceTrackingScope|TextureTrackingScope|PersonTrackingScopeTrackingStatusstringstringbooleanstringbooleanstringSamplerstringvec4): SamplerBuilderFilteringMode): SamplerBuilderboolean): SamplerBuilderWrapMode): SamplerBuilderWrapMode): SamplerBuilderWrapMode): SamplerBuilderWrapMode): SamplerBuilderstringstringstring[], scanComplete: (resultJson: string) => void, scanFailed: (failureMessage: string) => void): voidTexturenumbernumbernumbernumbernumbernumbernumber(arg1: this) => void): voidbooleanstringstringSceneObject[]K): KSceneObject): SceneObjectSceneObject): SceneObjectK): ComponentNameMap[K]voidbooleanComponent[]number): SceneObjectnumberK): ComponentNameMap[K]K, index: number): ComponentNameMap[K]K): numberK, onlyEnabled: boolean, includeSelf: boolean, maxDepth: number): ComponentNameMap[K]K, onlyEnabled: boolean, includeSelf: boolean, maxDepth: number): ComponentNameMap[K]K): ComponentNameMap[K][]K, onlyEnabled: boolean, includeSelf: boolean, maxDepth: number): ComponentNameMap[K][]K, onlyEnabled: boolean, includeSelf: boolean, maxDepth: number): ComponentNameMap[K][]K): ComponentNameMap[K]SceneObjectnumberTransformstringbooleanbooleanSceneObject): booleanbooleanbooleanLayerSetstringevent0event0voidvoidSceneObject): voidSceneObject): voidnumber): voidSceneObjectstringstringScreenRegionTypebooleannumbernumbernumbernumbernumberstringRectvec2): booleanvec2): booleanvec3): booleanbooleanstringbooleanvec2): vec2vec2): vec3Rectvec2vec3quatvec3vec2): vec2vec2): vec2vec3): vec2vec3): vec2ScriptComponentstringnumberanyK): EventNameMap[K]SceneEvent[]stringSceneEvent): voidnumberstringstringstring): booleanScriptObject): booleannumber): voidstringTextureTextureTexturestring): SceneObjectSceneActivityPhasestringRecordingStatenumber): SceneObjectnumberstringLayerSetLayerSetbooleanbooleanbooleanTextureTexturestringvec2vec2stringvec2stringvec2stringnumberstringevent1TextureTrackingScopestringstringstringstringnumbernumbernumbernumbernumbernumberstring() => void() => voidDomainInfo[]stringShoppingLoadingIndicatorevent2event1event1number): voidvoidstring): SceneObjectstring[]stringstring, bone: SceneObject): voidstringSmileFinishedEventSmileStartedEventstringSnapchatUser): voidstringstringstringDatestringDateSnapchatUserBirthdaystringSnapchatFriendUserInfostringstringZodiacnumberstringnumberstringnumbernumbernumber[]numbernumbernumber[]stringnumbernumbernumberstringnumberSoundSyncstringbooleanevent1event1event0event1event0event0numberstring): stringDirectivityEffectDistanceEffectbooleanstringPositionEffectSpecsInteractionModule.Interactor[]SceneObject, enterHalfExtents: vec3, exitHalfExtents: vec3, queryMask: LayerSet, options: SpecsInteractionModule.OverlapProbeOptions): SpecsInteractionModule.BoxOverlapProbeSceneObject, enterRadius: number, exitRadius: number, queryMask: LayerSet, options: SpecsInteractionModule.OverlapProbeOptions): SpecsInteractionModule.SphereOverlapProbestringevent1event1vec3, end: vec3, queryMask: LayerSet, hitCB: (hit: SpecsInteractionModule.CastHit) => void): voidvec3, end: vec3, queryMask: LayerSet, allHitsCB: (hits: SpecsInteractionModule.CastHit[]) => void): voidSceneObject, colliders: ColliderComponent[], options: SpecsInteractionModule.InteractableOptions): voidSceneObject, options: SpecsInteractionModule.InteractionPlaneOptions): voidnumber, start: vec3, end: vec3, queryMask: LayerSet, hitCB: (hit: SpecsInteractionModule.CastHit) => void): voidnumber, start: vec3, end: vec3, queryMask: LayerSet, allHitsCB: (hits: SpecsInteractionModule.CastHit[]) => void): voidSceneObject): voidSceneObject): voidvec3vec3stringvec3, exitHalfExtents: vec3): voidColliderComponentnumbervec3vec3numberSpecsInteractionModule.TriangleHitstringbooleannumbervec3stringnumbernumbernumbernumbernumbernumbernumbernumberSpecsInteractionModule.CursorVisualModebooleanbooleanbooleanstringnumbernumbernumbernumbernumbernumbervec3numbervec2SpecsInteractionModule.TargetingVisualstringSceneObjectSpecsInteractionModule.FieldStatenumberbooleanbooleanbooleanSpecsInteractionModule.InteractorKindSpecsInteractionModule.CursorSpecsInteractionModule.TargetingRaystringColliderComponent, worldPosition: vec3): voidvec3, planeNormal: vec3, fallbackPosition: vec3): voidvec3): voidvoidboolean): voidSpecsInteractionModule.CursorVisualState): voidvoidvoidColliderComponentnumbernumberstringSpecsInteractionModule.Overlap[]stringSpecsInteractionModule.Overlap[]stringevent1event1LayerSetvoidstringbooleanstringnumbernumberstringnumber, exitRadius: number): voidvec3numberCollisionMeshnumber[]vec3[]stringstringSpectaclesMobileKitSessionstringvoidstringbooleanevent0event0event1string): voidstring): Promisevoidstring, onError: (error: string) => void): event1event1): voidstringnumberFloat32Array, inShape: vec3, outTensor: Float32Array): vec3Spectrogramstringnumber): SpectrogramBuildernumber): SpectrogramBuildernumber): SpectrogramBuilderstringnumberstringvec2stringvec2TextureStretchModebooleanbooleanvec2stringvec2ImagestringstringstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberStencilOperationStencilOperationbooleanStencilFacestringnumbernumberStencilFunctionStencilOperationnumberStorageOptionsstringStorageScopevec3stringnumbernumberany): voidstring, protocols: string|string[]): WebSocketstringstring|Request, options: any): Promisestringstringstringstringstringbooleanstringnumberstringnumbervec3vec3WorldTrackingResetEventvec2stringstringvec2stringbooleanbooleanvec3vec3numbernumbernumbernumberFloat32Array, scalar: number, outTensor: Float32Array): voidFloat32Array, inShapeA: vec3, inTensorB: Float32Array, inShapeB: vec3, outTensor: Float32Array): voidFloat32Array, outTensor: Float32Array): voidFloat32Array, inShape: vec3, kernelSize: vec2, anchor: vec2, normalize: boolean, borderType: TensorMath.BorderType, outTensor: Float32Array): voidFloat32Array, inShape: vec3, scores: Float32Array, scoreThreshold: number, iouThreshold: number, outTensor: Uint32Array): numberFloat32Array, threshold: number, maxValue: number, type: TensorMath.ThresholdMethod, outTensor: Float32Array): voidFloat32Array, inShape: vec3, epsilon: number, closed: boolean, outTensor: Float32Array): numberFloat32Array, inShape: vec3, outTensor: Uint32Array): voidFloat32Array, shape: vec3, axis: number, outTensor: Uint32Array): voidFloat32Array, mask: Float32Array, outTensor: Uint32Array, order: SortOrder): numberFloat32Array, minVal: number, maxVal: number, outTensor: Float32Array): voidFloat32Array, inShapeA: vec3, inTensorB: Float32Array, inShapeB: vec3, axis: number, outTensor: Float32Array): voidFloat32Array, inShape: vec3, kernelTensor: Float32Array, kernelShape: vec3, anchor: vec2, iterations: number, borderType: TensorMath.BorderType, borderValue: vec4, outTensor: Float32Array): voidFloat32Array, inShapeA: vec3, inTensorB: Float32Array, inShapeB: vec3, outTensor: Float32Array): voidFloat32Array, imgShape: vec3, point1: vec2, point2: vec2, color: vec4, thickness: number, lineType: number, shift: number): voidFloat32Array, inShape: vec3, kernelTensor: Float32Array, kernelShape: vec3, anchor: vec2, iterations: number, borderType: TensorMath.BorderType, borderValue: vec4, outTensor: Float32Array): voidFloat32Array, imgShape: vec3, pointsTensor: Int32Array, pointsShape: vec3, color: vec4, lineType: number, shift: number): voidFloat32Array, imgShape: vec3, polygonsTensors: Int32Array[], color: vec4, lineType: number, shift: number, offset: vec2): voidUint8Array, inShape: vec3, mode: number, method: number, offset: vec2, outTensor: Int32Array): number[]Float32Array, fromShape: vec3, to: Float32Array, toShape: vec3, output: Float32Array): voidFloat32Array, textureShape: vec3, threshold: number, winSize: number, maxNearCount: number, outTensor: Float32Array): numberRotatedRect, outTensor: Float32Array): voidFloat32Array, vectorsShape: vec3, output: Float32Array): voidFloat32Array, pointsShape: vec3, rect: Rect, output: Uint8Array): voidFloat32Array, inShape: vec3, outTensor: Float32Array): voidFloat32Array, pointsShape: vec3): numberFloat32Array, tensorShape: vec3, window: vec3, output: Uint32Array): voidFloat32Array, inShape: vec3, outTensor: Float32Array): voidFloat32Array, inShape: vec3): RotatedRectFloat32Array, tensorShape: vec3, window: vec3, output: Uint32Array): voidFloat32Array, pointsShape: vec3, matrix: mat4, outTensor: Float32Array): voidFloat32Array, scalar: number, outTensor: Float32Array): voidFloat32Array, inShapeA: vec3, inTensorB: Float32Array, inShapeB: vec3, outTensor: Float32Array): voidUint8Array, grayscale: Uint8Array, textureShape: vec3, prevPoints: Float32Array, points: Float32Array, pointsShape: vec3, winSize: vec2, maxLevel: number, maxCount: number, epsilon: number): voidFloat32Array, inShape: vec3, permuteAxis: vec3, outTensor: Float32Array): voidFloat32Array, tensorShape: vec3, center: vec2): voidFloat32Array, val: number, outTensor: Float32Array): voidFloat32Array, topDb: number, outTensor: Float32Array): voidFloat32Array, pointsShape: vec3, projectionMatrix: mat4, outTensor: Float32Array): voidFloat32Array, inShape: vec3, axis: vec3, outTensor: Float32Array): voidFloat32Array, pointsShape: vec3, rotation: quat, outPoints: Float32Array): voidFloat32Array, tensorShape: vec3, step: number, outTensor: Float32Array): voidFloat32Array, inShape: vec3, outTensor: Float32Array, normalized: boolean): voidFloat32Array, inShape: vec3, outTensor: Float32Array): voidFloat32Array, inImagePoints: Float32Array, imagePointsShape: vec3, transform: mat3, flags: number, outRotTrans: Float32Array): booleanFloat32Array, inImagePoints: Float32Array, imagePointsShape: vec3, cameraIntrinsicsMatrix: mat3, distortionCoeff: Float32Array, distortionCoeffShape: vec3, useExtrinsicGuess: boolean, flags: number, outRotTrans: Float32Array): booleanFloat32Array, inImagePoints: Float32Array, imagePointsShape: vec3, cameraIntrinsicsMatrix: mat3, distortionCoeff: Float32Array, distortionCoeffShape: vec3, useExtrinsicGuess: boolean, iterationsCount: number, reprojectionError: number, confidence: number, flags: number, outInliers: Uint8Array, outRotTrans: Float32Array): booleanFloat32Array, inShapeA: vec3, inTensorB: Float32Array, inShapeB: vec3, outTensor: Float32Array): voidFloat32Array, inShape: vec3, outTensor: Float32Array, kernelSize: number): voidFloat32Array, inShape: vec3, axis: vec3, outTensor: Float32Array): voidTexture, grayscaleBuffer: Uint8Array, grayscaleBufferShape: vec3): voidBackgroundSettingsBlendModeCapitilizationOverridevec4bMaterialbooleanbooleanDropshadowSettingsbooleanbooleanFontFont|FontFamily|FontCollectionnumber, end: number): RectnumberCursorPosition[]number, end: number): Rect[]stringHorizontalOverflowbooleanRectnumbernumberevent1event0event1OutlineSettingsstringbooleannumberbooleanstringTextFillInteractionComponentbooleanVerticalOverflownumberRectCapitilizationOverridebooleanbooleanbooleanbooleanText3DExtrudeDirectionnumberFontFont|FontFamily|FontCollectionnumber, end: number): RectnumberCursorPosition[]number, end: number): Rect[]stringHorizontalOverflowbooleanRectnumbernumberevent1event0event1stringbooleannumberbooleanRenderMeshVisual[]stringInteractionComponentVerticalOverflownumberRectUint8Array): stringstringstringstring): Uint8Arraystring, result: Uint8Array): voidstringstringvec4vec4stringTextFillModeTextureStretchModenumberTileZonestringvoidstringTextInputSystem.KeyboardOptions): voidnumber): voidvec2): voidTextInputSystem.TextUpdate): voidbooleanvec2stringTextInputSystem.KeyboardType() => void(text: string, newCursorPosition: number) => void() => void(error: number, description: string) => void(keyboardKind: TextInputSystem.KeyboardKind) => void(keyboardIsOpen: boolean) => void(action: TextInputSystem.TextFieldAction) => void() => void(start: number, end: number) => void(text: string, newCursorPosition: number) => void(start: number, end: number) => void(text: string, range: vec2) => void(position: vec3, rotation: quat, size: vec2) => void(updatedText: TextInputSystem.TextUpdate) => void() => void() => voidTextInputSystem.ReturnKeyTypestringnumbernumberstringstringFontstringvec4numbervec4vec2numberstringvec4booleanbooleanstringTextToSpeech.OptionsstringnumberbooleanstringnumberstringnumbernumberstringstringstringLabelTextureProviderTextureMarkerAssetColorspaceTextureFormatnumberstringnumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberstringnumberstringTextureInteractionComponentInteractionComponentnumber, newException: string): numberstring, enable: boolean): voidstringbooleannumbernumbervec2stringbooleanstringvec2numbernumbervec2stringstringvec2numbernumbervec2stringstringvec2numberstringbooleanmat4vec3stringnumber[]stringbooleanRenderMeshTrackedPlaneOrientationvec3vec3mat4numbernumberstringquatvec3voidstringbooleanTrackedPointstringvec3vec3vec3mat4vec3quatvec3SceneObjectstringvec3quatvec3mat4vec3vec3booleanvec3): voidquat): voidvec3): voidmat4): voidvec3): voidquat): voidvec3): voidmat4): voidvec3stringmat3mat3Transformerstringvec4): TransformerBuilderboolean): TransformerBuilderboolean): TransformerBuilderHorizontalAlignment): TransformerBuilderTransformerRotation): TransformerBuilderboolean): TransformerBuilderVerticalAlignment): TransformerBuildervec3stringnumberCollisionMeshnumber[]vec3[]stringvec2stringstringstringnumberstringnumberstringstring(data: SnapchatUser[]) => void): void(data: SafeSnapchatUser[]) => void): void(data: SnapchatUser[]) => void): void(data: SnapchatUser) => void): void(data: SafeSnapchatUser) => void): void(data: SnapchatUser[]) => void): void(data: SafeSnapchatUser[]) => void): void(data: SnapchatUser) => void): void(data: SafeSnapchatUser) => void): void(data: SnapchatUser[]) => void): voidstring(data: SnapchatUser[]) => void): void(data: SafeSnapchatUser[]) => void): voidDynamicResource, onSuccess: (snapchatUser: SnapchatUser) => void, onFailure: (errorMessage: string) => void): void(formattedData: string) => void): void(data: number) => void): void(data: Date) => void): void(formattedData: string) => void): void(data: string) => void): void(data: string) => void): void(data: number) => void): void(data: number) => void): void(formattedData: string) => void): void(data: string) => void): void(data: WeatherCondition) => void): void(formattedData: string) => void): voidVFXAssetPassWrappersnumberstringRenderMeshPassWrappersnumberPropertiesPassWrappersbooleanVFXAssetvoidvec3booleanstringbooleanvoidnumbervec3numberstringnumbernumberstringstringstringstringnumber, value: vec2): voidstringvoidnumber): voidVec2AnimationTrackKeyFramedstringstringnumber, value: vec3): voidstringvoidnumber): voidnumber): AnimationTrackstringnumber, track: AnimationTrack): voidVec3AnimationTrackKeyFramedVec3AnimationTrackXYZstringstringnumber, value: vec4): voidstringvoidnumber): voidVec4AnimationTrackKeyFramedFont|FontFamily|FontCollectionstringvec2booleanPromiseVectorPath, paint: VectorPaint, fillRule: VectorComposite.FillRule): voidVectorPath, paint: VectorPaint, stroke: VectorStroke): voidVectorText, paint: VectorPaint, position: vec2, rotation: number): voidVectorCompositenumber, height: number): VectorCompositeBuilderstringFont|FontFamily|FontCollection): voidstringVectorComposite.GradientKindVectorComposite.SpreadModenumbernumber, color: vec4): voidVectorGradientstringvec2, end: vec2): VectorGradientBuildervec2, radius: number): VectorGradientBuildervec2, focalRadius: number): voidVectorComposite.SpreadMode): voidstringVectorGradient): VectorPaintvec4): VectorPaintRectnumber): numbervec2[]stringbooleannumbernumbernumberstringTexture, asset: VectorComposite, request: VectorComposite.RenderRequest): voidVectorComposite.LineCapbooleanstringVectorComposite.LineJoinnumbernumberVectorStrokenumber): VectorStrokeBuilderstringVectorComposite.LineCap): voidnumber[], offset: number): voidVectorComposite.LineJoin): voidnumber): voidnumberstringHorizontalAlignmentstringVectorTextstring, size: number): VectorTextBuilderstringHorizontalAlignment): voidboolean): voidnumber): voidnumber): voidnumberstringnumbernumbernumbernumbernumberstringnumbernumbernumbernumbervoidVideoRecorder.Options): VideoRecorderstringvoidPromisebooleanTexturenumberstringbooleannumbernumbernumbernumberVideoStatusstringbooleannumberboolean): voidbooleanevent0event0voidnumber): voidnumbernumbernumbervoidnumber): boolean() => void): void() => void): voidVideoStatusvoidnumbervoidnumbernumberstringnumbernumber): voidstringstringstringstring, value: string): voidstringVoiceML.AdditionalParam[]stringVoiceML.NlpResponseStatusstringstring[]stringstringstringnumberstringstringVoiceML.BaseNlpModel[]VoiceML.PostProcessingAction[]booleanbooleanVoiceML.SpeechContext[]stringstring[], boost: number): voidVoiceML.ListeningOptionsstringbooleanstringVoiceML.NlpCommandResponse[]VoiceML.NlpIntentResponse[]VoiceML.NlpKeywordResponse[]VoiceML.QnaResponse[]stringstringstringstring[]stringstringstringstring): VoiceML.NlpIntentModelVoiceML.KeywordModelGroup[]string, keywords: string[]): voidstringstring[]stringnumberstringstringstringnumberVoiceML.PostProcessingActionResponseStatusstringnumberstringstringstringstring): VoiceML.QnaActionstringstringnumberstringnumberstring[]stringvoidstringevent0event0event1event1VoiceML.ListeningOptions): voidvoidnumbernumbernumbernumberundefined[undefined]undefinednumbernumbernumbernumbernumbernumbernumbernumbernumbernumbernumberbooleanbooleanstringstringvoidvoidstring): voidevent0voidstring): voidvoidnumber, state: TouchState, x: number, y: number): voidstring, listener: (event: WebSocketEvent) => void): voidstringvoidstring(event: WebSocketCloseEvent) => void(event: WebSocketEvent) => void(event: WebSocketMessageEvent) => void(event: WebSocketEvent) => voidnumberstring|Uint8Array): voidstringnumberstringstringbooleanstringstring|BlobstringstringstringstringWebViewPolicyvec2string[]string[]stringProbestringnumberPhysics.WorldSettingsAssetstringvec2): numberbooleanbooleanstringNativePlaneTrackingTypebooleanSurfaceClassificationstringvec3vec3HitTestSessionHitTestSessionOptions): HitTestSessionstringbooleannumberstringMeshClassificationFormatbooleannumberDeviceTrackingstringbooleanbooleanbooleanTrackedMesh[]stringTrackedMesh[]stringTrackedMesh[]stringTrackedPlane[]stringTrackedPlane[]stringTrackedPlane[]stringstringstringnumbernumbernumbernumbernumber): voidUint8Array): Uint8Arraystringstring, data: Uint8Array): Promise() => R): EventRegistrationEventRegistration): void(arg0: T0) => R): EventRegistrationEventRegistration): void(arg0: T0, arg1: T1) => R): EventRegistrationEventRegistration): void(arg0: T0, arg1: T1, arg2: T2) => R): EventRegistrationEventRegistration): void(arg0: T0, arg1: T1, arg2: T2, arg3: T3) => R): EventRegistrationEventRegistration): voidany): voidnumbernumbernumbernumberDebugRenderDeviceInfoSystemHapticFeedbackSystemGeneralDataStoreLocalizationSystemPersistentStorageSystemScriptSceneTextInputSystemTouchDataProviderUserContextSystemany): booleanmat2): mat2vec2vec2stringnumbermat2): mat2mat2): booleanmat2mat2mat2): mat2number): mat2mat2): mat2stringmat2mat2mat3): mat3vec3vec3vec3stringnumbermat3): mat3mat3): booleanmat3mat3quat): mat3mat3): mat3number): mat3mat3): mat3stringmat3mat3mat4): mat4vec4vec4vec4vec4mat4, b: mat4): mat4vec3, rotation: quat, scale: vec3): mat4stringnumbermat4): mat4mat4): booleanvec3vec3vec4, column1: vec4, column2: vec4, column3: vec4): mat4vec3): mat4vec3): mat4number): mat4number): mat4number): mat4quat): mat4vec4, row1: vec4, row2: vec4, row3: vec4): mat4vec3): mat4vec3): mat4vec3): mat4mat4mat4vec3, center: vec3, up: vec3): mat4vec3, y: vec3, z: vec3): mat4mat4): mat4vec3): vec3vec3): vec3number): mat4vec4): vec4number, right: number, bottom: number, top: number, near: number, far: number): mat4vec4, b: vec4): mat4number, aspect: number, near: number, far: number): mat4mat4): mat4stringmat4mat4any): voidnumber, axis: vec3): quatquat, b: quat): numberquat): numberquat): booleannumber, y: number, z: number): quatvec3): quatmat3): quatmat4): quatnumbervec3quatquat, b: quat, time: number): quatvec3, up: vec3): quatquat): quatvec3): vec3voidnumber, y: number, z: number): quatquatvec3, to: vec3): quatquat, b: quat, time: number): quatvec3vec3stringnumbernumbernumbernumberstring|ScriptAsset): anystring): Assetstring): stringScriptComponent() => void, delay: number): numbervec2): vec2vec2): voidvec2): numbernumber): vec2number): voidvec2vec4|vec3|vec2): voidvec2): numbervec2): numbervec2): vec2vec2): voidvec2): numbervec2vec2): booleannumber): voidnumbervec2numbernumbervec2, to: vec2, t: number): vec2vec2, t: number): voidvec2, b: vec2): vec2vec2, b: vec2): vec2vec2, step: number): vec2vec2, magnitude: number): voidvec2): vec2vec2): voidvec2voidvec2vec2): vec2vec2): voidvec2): vec2vec2): voidnumbervec2vec2vec2): vec2vec2): voidvec2vec2): vec2vec2): voidvoidnumber, y: number): voidvec2): vec2vec2): voidstringnumber): vec2number): voidvec2numbernumbervec2vec3): vec3vec3): voidvec3): numbernumbervec3number): vec3number): voidvec3vec4|vec3|vec2): voidvec3): vec3vec3): voidvec3): numbervec3): numbervec3): vec3vec3): voidvec3): numbervec3vec3): booleannumber): voidvec3numbervec3numbernumbervec3, to: vec3, t: number): vec3vec3, t: number): voidvec3, b: vec3): vec3vec3, b: vec3): vec3vec3, step: number): vec3vec3, magnitude: number): voidvec3): vec3vec3): voidvec3voidvec3vec3, b: vec3): voidvec3): vec3vec3): voidvec3): vec3vec3): voidnumbervec3vec3vec3): vec3vec3): voidvec3vec3, step: number): vec3vec3, step: number): voidvec3): vec3vec3): voidnumber, g: number, b: number): voidvoidnumber, y: number, z: number): voidvec3, to: vec3, t: number): vec3vec3, t: number): voidvec3): vec3vec3): voidstringnumber): vec3number): voidvec3numbernumbernumbervec3numbervec4): vec4vec4): voidvec4): numbernumbernumber): vec4number): voidvec4vec4|vec3|vec2): voidvec4): numbervec4): numbervec4): vec4vec4): voidvec4): numbervec4): booleannumber): voidnumbernumbernumbervec4, to: vec4, t: number): vec4vec4, t: number): voidvec4, b: vec4): vec4vec4, b: vec4): vec4vec4, step: number): vec4vec4, magnitude: number): voidvec4): vec4vec4): voidvec4voidvec4vec4): vec4vec4): voidvec4): vec4vec4): voidnumbervec4): vec4vec4): voidvec4): vec4vec4): voidnumber, g: number, b: number, a: number): voidnumber, y: number, z: number, w: number): voidvec4): vec4vec4): voidstringnumber): vec4number): voidnumbernumbernumbernumbervec4